This is the demo for Down with the Ship - an inventory management autobattler.

Craft your ship from hundreds of unique items, and then battle against builds made by other players.

Support the Development

The best ways to support this project:

  1. Wishlist the game on Steam
  2. Recommend the game to a friend
  3. Join the Discord community

Disclaimer

This game is currently under rapid develop. Releases generally occur on a daily basis. This means items and game mechanics are likely to change significantly, without warning. Stability will come later down the line.

Controls

When building your ship:

  • Drag & Drop - Place items
  • R - Rotate item while dragging 
  • X - Flip item along X axis while dragging
  • Y - Flip item along Y axis while dragging
Updated 22 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorironanchorgames
GenreStrategy
Made withPhaser
Tags2D, autobattler, combos, Deck Building, Multiplayer, PvP, Roguelike, Roguelite, Sci-fi, Space
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Interactive tutorial
MultiplayerServer-based networked multiplayer
LinksSteam, Steam, Discord, Homepage, Twitter/X

Development log

Comments

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(+1)

I love this game. I don't like few things tho. In ranked facing your own build is anoying, especialy when you lose with your current build, and win with the older one. Also i encountered some bug with money and animations of battle being played in the shop. Even tho the battle ended. Also freezing items wasn't obvious to me. Don't that lead you astray you did amazing work! The game is one of the most fun rouglikes i played on this website. Thank god for backpack battles

(+1)

Thanks for the kind words and good feedback! I made the matchmaking fix because that was quick, will try and improve upon the other things as well.

That's great! I think also the discord link dosn't seem to work for me

(+1)

Hmm, I think the link it correct. Does this work? https://discord.com/invite/zzKhYYhAVH

(+1)

This is easily one of the best games I've played in a long time! This needs more attention. The only issue I have with it, is that all the builds begin to feel the same in the end game, even though they are using different parts. There is no "rock-paper-scissors"(where your build could defeat another, and the other build can beat one that beat you) at all, which I guess could be good or bad depending on your perspective.

I'm curious, could you explain "rock-paper-scissors" in the end game? What do you mean by end game, and what builds are like rock paper scissors?

So, for example, in a somewhat similar game(super auto pets) there are summoner builds that can beat a tank build that has a maxed out unit by just summoning tons of small units that wear down the tank's health, but they can be beaten by a "eater build" with a unit that gains stats on kill. However, the tank build would beat the eater build as the tank would simply kill the "eater" in a 1 on 1.

This game has some of that with the "poison/rust resist"(which beats a poison/rust build obviously) but overall I feel like the game does not do enough to differentiate builds. The endgame (getting 10 wins and going to infinite in a large ship) often just results in everyone using cloaking, protection bubbles, and "pure damage" guns. 

I have played 4 runs and won 2, as well as playing one each with the 3 mission unlockable characters, so I obviously haven't seen everything but this is just what I felt in my first couple runs. 

If you have any super interesting and unique endgame builds that is awesome and maybe I just got unlucky with my items and enemy ships.

(+1)

Alright, never mind, I just got a kick ass rust/shield/hack build that is demolishing in infinite. I think I just hadn't played the game enough.

(+1)

Stuck on "Connecting..." screen

Apologies, it broke while I was sleeping, fixed now.

(+1)

Hey fun fact, despite it somehow not being a proper tag yet, you can still tag your game as a 'atuobattler' and people looking that up in the tags will see this game.

Ah good to know, added.

play as guest does nothing

Sorry to hear that! I think this is the error that blocked you:

Uncaught client error Uncaught RangeError: Array buffer allocation failed - Array buffer allocation failed
Unable to decode audio data

I will investigate, possibly one of my audio files needs optimizing, but you are first user who has encountered this unfortunately. 

For an immediate fix, I suggest trying a different browser if that is an option for you.